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  <title>Sweet Home 3D Forum (Forum: Gallery)</title>
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  <modified>2026-05-09T05:24:03+00:00</modified>
  <tagline> ATOM Feed of Sweet Home 3D Forum (Forum: Gallery)</tagline>
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  <author>
    <name>Sweet Home 3D Forum Editor</name>
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  <entry>
    <title>analysis of various rendering modes. Replay.</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,14055"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,14055</id>
    <issued>2025-08-20T19:45:38+00:00</issued>
    <modified>2025-08-24T22:07:49+00:00</modified>
    <content>Hi. I&#39;ve tried exploring different rendering modes before. But my photo hosting service died and all my illustrations disappeared forever. This topic is very interesting, so I will try to repeat this experiment with new knowledge. I will spread it out gradually so as not to miss the main point. I&#39;ll start with the basic rendering mode in the third quality level. The basic mode is the ...</content>
    <author><name>GaudiGalopin3324</name></author>
  </entry>

  <entry>
    <title>Part 3 â€“ Constructing and building a post production facility house with SH3D</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,14030"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,14030</id>
    <issued>2025-07-26T18:23:43+00:00</issued>
    <modified>2025-08-22T12:11:00+00:00</modified>
    <content>This thread is a continuance of [url=https://www.sweethome3d.com/support/forum/viewthread_thread,14003]this thread[/url] 


[b][color=darkred]NOTE:[/color] [/b]All images can be seen in their original size by selecting: [b] [i][color=darkred]Open image in a new tab[/color] [/i] [/b]



[img]https://soundfactory.no/D12-GF/Lounge-1st-floor.png[/img]


Getting started on the bottom floor ...</content>
    <author><name>Xiste</name></author>
  </entry>

  <entry>
    <title>Part 2.  Middle floor.  Constructing and building a film postproduction house.</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,14003"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,14003</id>
    <issued>2025-07-21T12:41:09+00:00</issued>
    <modified>2025-08-22T11:30:59+00:00</modified>
    <content>This thread is a continuance of [url=https://www.sweethome3d.com/support/forum/viewthread_thread,14002]this thread[/url] 

Now it becomes more demanding. 
The challenge is that the middle floor has very few and small windows.
In Norway we have something called: [i]The working Environment Actâ€™s exemption for daylight requirements[/i]. 
[b][u]The Working Environment Act[/u][/b] normally ...</content>
    <author><name>Xiste</name></author>
  </entry>

  <entry>
    <title>Dodecagon</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,13236"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,13236</id>
    <issued>2024-06-29T20:27:46+00:00</issued>
    <modified>2025-08-21T11:04:29+00:00</modified>
    <content>[img]https://dodecagon.nl/images/header.png[/img] 
[size=4][b]Introducing the Dodecagon website[/b][/size]
I just published a new website with models and manuals for Sweet Home 3D. More than 500 models are available in multiple libraries. And that is just the startup. Expect more models and manuals to be added over time.
Everything on the site is custom created for use in Sweet Home 3D and ...</content>
    <author><name>Keet</name></author>
  </entry>

  <entry>
    <title>glass with a complex texture in the partition. Opening the partition, the character in the interior is in motion. Repeat, an algorithm for video.</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,14041"/>
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    <issued>2025-08-04T16:18:03+00:00</issued>
    <modified>2025-08-07T08:21:37+00:00</modified>
    <content>I keep using this simple scheme for videos. I needed to show a partition in a black metal cover with glass of this texture.

[img]https://i.postimg.cc/TPrdJx8N/Moru.jpg[/img] 

I made glass from thin walls, bent them a little, made copies of 80 such curved walls, connected them carefully, aligned them. Then I saved it in OBJ format, and in the MTL file I assigned the transparency coefficient ...</content>
    <author><name>GaudiGalopin3324</name></author>
  </entry>

  <entry>
    <title>how to ask a girl to sit in an armchair and read a book. AI and SH3D.</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,14029"/>
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    <issued>2025-07-25T08:32:49+00:00</issued>
    <modified>2025-07-25T08:47:51+00:00</modified>
    <content>Hi. I made three renderers in SH3D. Using AI, PixVerse first made a video transition from render 1 to render 2.

[img]https://live.staticflickr.com/65535/54677747979_9ebca36f73_m.jpg[/img] 
[img]https://live.staticflickr.com/65535/54677748043_ca92207b4d_m.jpg[/img] 

After that, I asked the girl with the book to come to the chair and sit there. This is for render 2. You need to ask very ...</content>
    <author><name>GaudiGalopin3324</name></author>
  </entry>

  <entry>
    <title>Constructing and building a film postproduction house .</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,14002"/>
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    <issued>2025-07-19T18:46:14+00:00</issued>
    <modified>2025-07-20T12:35:14+00:00</modified>
    <content>Our studio is located at Myrens Verksted, Oslo, Norway â€“ a nice and quiet old factory site.                                                              
In 2023 our lease was discontinued. Our [url=https://www.sweethome3d.com/support/forum/viewthread_thread,8024]Plans for redecorations[/url]  had fortunately not yet been set in motion, 
due to a heavy workflow.  
A new location was offered ...</content>
    <author><name>Xiste</name></author>
  </entry>

  <entry>
    <title>the technique of how to set the light for objects in the interior. Sculpture in the room.</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,13868"/>
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    <issued>2025-03-04T11:09:17+00:00</issued>
    <modified>2025-07-13T06:30:10+00:00</modified>
    <content>Hi. I want to tell you how I make the light in the room so that the objects look beautiful. The SH3D program has several lighting tools. The most powerful and useful of them is the hemisphere. It is located in the library of lamps. You can adjust the power of this lamp and set the desired color (this is very important and useful). And also this hemisphere can be stretched in all directions, made ...</content>
    <author><name>GaudiGalopin3324</name></author>
  </entry>

  <entry>
    <title>opening the door using AI, video</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,13987"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,13987</id>
    <issued>2025-06-26T08:18:14+00:00</issued>
    <modified>2025-07-05T19:28:23+00:00</modified>
    <content>I can&#39;t say that it turned out to be easy, I spent several days trying for free. The AI resisted for a long time. This is still not the 100% result I need, but I want to share it with you. I made three renders of the bedroom and one repeat of the last render with the door open, and the dressing room is visible in the open doorway. For a long time, I set the movement of the partition using a ...</content>
    <author><name>GaudiGalopin3324</name></author>
  </entry>

  <entry>
    <title>Artificial-Intelligence-Inspired Homes</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,13437"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,13437</id>
    <issued>2024-08-31T04:32:32+00:00</issued>
    <modified>2025-06-11T03:35:54+00:00</modified>
    <content>It&#39;s been about a year since I&#39;ve posted anything. As mentioned in my last posting a year ago, I&#39;ve gone back to college and have been busy with some sewing projects. I have also been goofing around a little with an online AI art generator ([url=https://creator.nightcafe.studio]NightCafÃ©[/url]), and with that I got inspired back in April to create a couple of houses based off a ...</content>
    <author><name>AeowynFraser</name></author>
  </entry>

  <entry>
    <title>thoughts on AI for video</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,13904"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,13904</id>
    <issued>2025-04-06T10:31:55+00:00</issued>
    <modified>2025-06-01T18:14:11+00:00</modified>
    <content>I&#39;m sure it&#39;s a mistake to consider AI your friend. He will never become obedient, he always plays his game, you always have to be careful with him and keep him at a distance. It&#39;s an animal in fluffy colorful packaging that will run away or bite at the first opportunity. This wolf will never become tame and trained. That&#39;s the main thing. Therefore, AI games need to be done ...</content>
    <author><name>GaudiGalopin3324</name></author>
  </entry>

  <entry>
    <title>an attempt to introduce a specific person to the project. Video.</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,13960"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,13960</id>
    <issued>2025-05-29T20:03:02+00:00</issued>
    <modified>2025-05-31T23:08:42+00:00</modified>
    <content>I started experimenting with this difficult task. Putting a real person in the interior is a very exciting process. Of course, there are ethical obstacles. You can&#39;t make mistakes and make a person worse than they really are. Therefore, images of impersonal characters from the SH 3D collection remain the most harmless solution so far. The simplest solution that I have already mastered is the ...</content>
    <author><name>GaudiGalopin3324</name></author>
  </entry>

  <entry>
    <title>Video using the frame-to-frame transition mode. AI PixVerse</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,13942"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,13942</id>
    <issued>2025-05-09T19:52:02+00:00</issued>
    <modified>2025-05-13T22:30:54+00:00</modified>
    <content>I found a good way to get predictable video of the room. I used to get surprises from the neural network every time, I had to choose the best and there was a lot of marriage. I found the PixVerse neural network, which offers two video generation per day for free. First and last frame mode. The AI itself makes a video transition between two images. I made 5 renderings of a room in SH3D from ...</content>
    <author><name>GaudiGalopin3324</name></author>
  </entry>

  <entry>
    <title>Tai chi [å¤ªæ¥µæ‹³] (demo-scene)</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,13916"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,13916</id>
    <issued>2025-04-15T02:14:30+00:00</issued>
    <modified>2025-04-15T02:14:30+00:00</modified>
    <content>I&#39;m exploring the possibility of using Sweet Home 3D to create games.

[list=1][*][b]Courtyard (pool) â€” â€œSwimmingPoolâ€�[/b] ([url=https://www.sweethome3d.com/blog/2014/09/04/how_to_design_a_swimming_pool.html]Sweet Home 3D\Blog[/url]).
[*]Character and animation â€” [url=https://static.makehumancommunity.org/relatedsystems/godot/tomcat.html]Tomcat&#39;s Godot tutorial[/url].
...</content>
    <author><name>Woodcat</name></author>
  </entry>

  <entry>
    <title>Tudor Castle version 2</title>
    
    <link rel="alternate" type="text/html" href="https://test.sweethome3d.eu/support/forum/viewthread_thread,6557"/>
    <id>https://test.sweethome3d.eu/support/forum/viewthread_thread,6557</id>
    <issued>2016-02-24T01:09:08+00:00</issued>
    <modified>2025-04-13T14:05:24+00:00</modified>
    <content>This morning I had a thought concerning my &quot;Tudor Castle&quot; (see my previous thread &quot;[url=http://sweethome3d.com/support/forum/viewthread_thread,6400]A house I&#39;ve been working on[/url]&quot;).

&quot;What if I moved the garage?&quot;

After that thought, I realized that I&#39;d have to start a completely new file for that. I&#39;ve been working on it all day, and what I came ...</content>
    <author><name>AeowynFraser</name></author>
  </entry>

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