Print at Dec 18, 2025, 7:48:50 PM

Posted by Puybaret at Dec 18, 2011, 12:00:17 PM
Re: Sweet Home 3D 3.4
It wasn't annoying on my Intel i7 too, but I clearly measured a waste of computation in textures handling that wasn't supposed to happen.

In version 3.4 beta 38, I improved ground management to be able to handle elevations up to 1000m without viewing some black parts at the horizon in the 3D view. Miserably, SunFlow renderer starts to render incorrectly the ground at an elevation higher than 100m, and it's getting worse at higher elevations. Not sure I'll try to fix that soon or I'll limit it back to 100m.
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Emmanuel Puybaret, Sweet Home 3D creator