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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: Texture import ok; showing later 'all wrong'.... » » » » Post: Re: Texture import ok; showing later 'all wrong'.... |
Print at Dec 17, 2025, 11:37:49 AM |
| Posted by hansmex at Oct 22, 2012, 2:02:59 PM |
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Re: Texture import ok; showing later 'all wrong'.... Ed, This isn't a Mac bug, it's a problem in SH3D or in the Java-3D software it uses. The problem lies in the way (a) the triangles on the surface of objects are applied or (b) SH3D applies textures on a surface or (c) a combination of the above. The only workaround that I know, is to design a made-to-measure object using a different 3D program, or to make a thorough study of the OBJ "language" and learn how to apply the texture directly from within the OBJ code. Try applying your texture to a box, then rotate the box to look at all sides. You'll see similar effects. I once managed to construct a box with correct textures on all vertical faces using the method described above. It wasn't easy. Hans ---------------------------------------- Hans new website - under constuction hansdirkse.info |
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