Print at Dec 28, 2025, 9:36:31 AM

Posted by mfaughn at Apr 26, 2013, 1:39:45 AM
Re: OSX 10.8.3 No Joy
Wow, I thought 43 was it. It is what Apple force fed me just a month ago on a different laptop.

Anyway, I tried the jar. Same behavior except this time I get a stack trace. It seems like it can't find AWT but I don't know if that is because Java is screwing it up or what. I'm too lazy / tired to try and dig deeper at the moment but I'll give it a shot at some point. I don't see much Java these days but I can kinda sorta muddle through it still I think.
Downloads ruby-1.9.3-p392 > java -Xmx1024m -jar SweetHome3D-4.0.jar
Java 3D: implicit antialiasing enabled
Exception in thread "J3D-Renderer-1" java.lang.UnsatisfiedLinkError: /private/var/folders/5w/0jtqvjq963gdmbslf7nxvcq80000gn/T/extension1899678726352082119.jnilib: Library not loaded: /System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib Referenced from: /private/var/folders/5w/0jtqvjq963gdmbslf7nxvcq80000gn/T/extension1899678726352082119.jnilib Reason: image not found
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1827)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1716)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1045)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$2.run(NativeLibLoader.java:132)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadAWTImpl(NativeLibLoader.java:118)
at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:91)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at javax.media.j3d.JoglPipeline$QueryCanvas.doQuery(JoglPipeline.java:9049)
at javax.media.j3d.JoglPipeline.getBestConfiguration(JoglPipeline.java:8797)
at javax.media.j3d.Renderer.doWork(Renderer.java:514)
at javax.media.j3d.J3dThread.run(J3dThread.java:275)



And definitely, Thank You! for the work you do on this and actually being responsive and engaged. I can appreciate how much work you've put into this. I can't even think about producing anything on this scale as freeware. Maybe in 20 years...after the kids are though college. I can hope :-)