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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: Android Port of SweetHome3D » » » » Post: Android Port of SweetHome3D |
Print at Dec 20, 2025, 10:35:27 PM |
| Posted by TKG at Sep 5, 2013, 3:49:18 PM |
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Android Port of SweetHome3D I need some tips on porting a very limited version of sweethome3d to android. Since android apps are written in java (apart from the XML portion for UI, which is basically the same thing as Java Swing with a different syntax), I was thinking it shouldn't be too hard to port this to android. By porting I mean I have zero intention to rewrite the entire interface by translating the swing to XML. Here's what I need help with, there are some java functions and methods I'm looking for and I'm not sure what their names are so that I can call them in the XML. •What func/methods are used in the SH3D source that initialize, update, and draw the 3d scene in virtual visitor mode (the lower right hand corner of the SH3D window) •What func/methods are used to scale, rotate, elevate, translate the virtual visitor and furniture? (The top right hand panel in the SH3D window) •What func/methods are used to import furniture and draw them to the lower right hand panrel? •What func/methods are used to render the highest quality photo setting at a given input resolution for both the default and spherical projections? Thank you for your time I hope this project will be easy for me and will actually get anywhere, also note this project will inheret the same open source freeware license as the original SH3D and I'll be sure to give all the same people their respective credits on both the splash screen of the android app and it's help/about menu... Cheers! TKG |
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