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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Sweet Home 3d for Games (Optimization)? » » » » Post: Sweet Home 3d for Games (Optimization)? |
Print at Dec 16, 2025, 9:06:39 AM |
| Posted by cj31387 at Dec 15, 2013, 8:52:18 AM |
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Sweet Home 3d for Games (Optimization)? Hi, I'm really liking how easy it is to make interior buildings with sweet home 3d. I am a game developer and like to have buildings that have interiors not just exteriors(like most games). But for some reason I make a home and it looks fine in 3ds max and sometimes it just doesn't and It has overlapping polygons (causing me like an hour of manual fixing in 3ds max. Are there ways to optimize SH3D for games before or during obj export or import? Looking at the mesh in 3ds max there is a lot of overlapping polys and edges and walls are sometimes really broken up into crazy parts when selecting in 3ds max (Element select mode). I really want to use 3d coat because of the awesome speed at which i can make homes and the walls are all uv'd to be the same scale on every wall and the textures automatically line up. So what are some ways to optimize sh3d for games and fix some of the issues I mentioned. Thanks. Here are some examples of overlapping I am talking about. It happens when I build a T-Wall off a already finished wall room. ![]() That is after a lot of manual fixing in max. Before I fixed most of the building it was a lot worse with overlapping. |
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