Print at Dec 17, 2025, 11:21:28 PM

Posted by Puybaret at Dec 16, 2013, 9:26:24 AM
Re: Sweet Home 3d for Games (Optimization)?
First, please confirm you don't see this defect in Sweet Home 3D, like Hans suggested.
Then, from the way holes in walls are computed, I don't think this is connected to some overlapping polygons, but might be due to the scale of coordinates values used in the exported OBJ (and in Sweet Home 3D). These values are in centimeters, and this leads to quite big values compared to the [0,1] interval many modelers use by default. I don't know if such a feature exists in 3DS MAX, but could you try use higher values for front and back clip distances, like Sweet Home 3D does? Or even simply try to rescale the imported house in 3DS MAX so its coordinates values are in a more common scale?
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Emmanuel Puybaret, Sweet Home 3D creator