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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Help!! How can I use textures as stained glass? » » » » Post: Re: Help!! How can I use textures as stained glass? |
Print at Dec 17, 2025, 11:36:02 AM |
| Posted by hansmex at Mar 1, 2014, 6:40:50 PM |
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Re: Help!! How can I use textures as stained glass? @condo Well, the rendering isn't too bad: I applied a 100% transparent texture to one side, and a "bl&w" tiled texture to the other side, where the black (or white?) squares are 100% transparent. That explains the "strange" look of the blinds in the image: it's pretty much the same as it looked on my computer. The reason I made the model, is that you had a "vehicle" with which to experiment, not to provide a turn-key solution, because I didn't know what kind of result you were after. Also, there is a problem with SH3D's rendering. Light doesn't bounce like it does in real life. This improves rendering times, but reduces the real-life appearance in some cases. A few months ago, someone provided some images with adapted (improved ?) rendering, using different settings for the rendering engine in the form of a small file. I can't find the original post/thread, but I uploaded the scripts. The links are below. Hopefully these are of help. Put them in the directory where SH3D is, and double-click them to start SH3D with the settings of the file. Even if they don't solve your problem(s), they serve to show that the rendering engine is quite flexible and accepts all kinds of different parameters. However, beware of rendering times. See this link for some examples of what is possible with the Sunflow rendering engine that SG3D uses. Hans default high optimized #1 optimized #2 ---------------------------------------- Hans new website - under constuction hansdirkse.info |
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