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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: 3D models specifications? » » » » Post: Re: 3D models specifications? |
Print at Dec 16, 2025, 3:35:18 AM |
| Posted by harbinger at Apr 23, 2014, 8:43:30 PM |
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Re: 3D models specifications? I probably should have asked a different way.... Sometimes conversions to OBJ/MTL and work and sometimes they don't, and it doesn't matter what format I convert from. If I begin creating/converting my own models, what can I NOT do? What will prevent a model from being loaded either into SH3d or the Furniture Importer? BTW, I have just started using Inkscape, but it's not good when you need exact measurements. I understand you can create SVG images with Inkscape, convert to 3D (probably with Extrude), then convert these models in the Furniture Importer. I've studied the SVG docs you mentioned already, and I still don't understand how to apply the SVG instructions on a 3d model (which 'face' do the commands work on -- top? front?). I can say this -- my artistic nature is very fickle, and I go from one project to another if there's no easy way to get done what I want done. I need to create 3D models for this and other projects, so I'm still looking for the most intuitive modeling program I can find. Blender is WAY too complicated (I'm still at the bottom end of its learning curve), Gmax won't export to model types I can use, DeleD is simple but non-intuitive. I'm going to try out Deep Exploration, and then give Art of Illusion a try. But still I'm interested what SH3D has trouble with when importing 3D models... |
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