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Sweet Home 3D Forum » List all forums » » Forum: Forum en français » » » Thread: Problème pour prendre des photos (Croix rouge et autres) :/ » » » » Post: Re: Problème pour prendre des photos (Croix rouge et autres) :/ |
Print at Dec 16, 2025, 6:16:06 PM |
| Posted by DrawingsSkill at May 25, 2014, 1:25:00 PM |
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Re: Problème pour prendre des photos (Croix rouge et autres) :/ Ah, c'est bizarre, voila ce qui apparait lorsque je prends la photo : J'espère que c'est bien ça que vous vouliez que je vous montre. Merci encore pour l'aide ;) Java Web Start 10.51.2.13 Utilisation de la version JRE 1.7.0_51-b13 Java HotSpot(TM) Client VM Répertoire de base de l'utilisateur = C:\Users\admin ---------------------------------------------------- c: effacer la fenêtre de la console f: finaliser les objets de la file d'attente de finalisation g: nettoyer la mémoire h: afficher ce message d'aide m: imprimer le relevé d'utilisation de la mémoire o: déclencher la journalisation p: recharger la configuration du proxy q: masquer la console r: recharger la configuration des règles s: vider les propriétés système et de déploiement t: vider la liste des threads v: vider la pile des threads 0-5: fixer le niveau de trace à <n> ---------------------------------------------------- Java 3D: implicit antialiasing enabled Exception in thread "Thread-23" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(Unknown Source) at java.awt.image.Raster.createPackedRaster(Unknown Source) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source) at java.awt.image.BufferedImage.<init>(Unknown Source) at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source) at org.sunflow.core.Texture.load(Unknown Source) at org.sunflow.core.Texture.getBitmap(Unknown Source) at org.sunflow.core.Texture.getPixel(Unknown Source) at org.sunflow.core.shader.TexturedDiffuseShader.getDiffuse(Unknown Source) at org.sunflow.core.shader.DiffuseShader.getRadiance(Unknown Source) at org.sunflow.core.shader.TexturedDiffuseShader.getRadiance(Unknown Source) at org.sunflow.core.LightServer.shadeHit(Unknown Source) at org.sunflow.core.LightServer.traceGlossy(Unknown Source) at org.sunflow.core.ShadingState.traceGlossy(Unknown Source) at org.sunflow.core.ShadingState.specularPhong(Unknown Source) at org.sunflow.core.shader.UberShader.getRadiance(Unknown Source) at org.sunflow.core.LightServer.getRadiance(Unknown Source) at org.sunflow.core.Scene.getRadiance(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source) at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source) Exception in thread "Thread-22" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(Unknown Source) at java.awt.image.Raster.createPackedRaster(Unknown Source) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source) at java.awt.image.BufferedImage.<init>(Unknown Source) at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source) at org.sunflow.core.Texture.load(Unknown Source) at org.sunflow.core.Texture.getBitmap(Unknown Source) at org.sunflow.core.Texture.getPixel(Unknown Source) at org.sunflow.core.shader.TexturedDiffuseShader.getDiffuse(Unknown Source) at org.sunflow.core.shader.DiffuseShader.getRadiance(Unknown Source) at org.sunflow.core.shader.TexturedDiffuseShader.getRadiance(Unknown Source) at org.sunflow.core.LightServer.shadeHit(Unknown Source) at org.sunflow.core.LightServer.traceGlossy(Unknown Source) at org.sunflow.core.ShadingState.traceGlossy(Unknown Source) at org.sunflow.core.ShadingState.specularPhong(Unknown Source) at org.sunflow.core.shader.UberShader.getRadiance(Unknown Source) at org.sunflow.core.LightServer.getRadiance(Unknown Source) at org.sunflow.core.Scene.getRadiance(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source) at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source) at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source) |
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