Print at Dec 20, 2025, 2:05:52 PM

Posted by MacJohn at May 25, 2014, 10:40:06 PM
Re: Trick: elevate floors
Very nice trick, Hans.
It almost solves my problem. Almost.
Anyway, I'm sure that there is somewhere a solution for my problem in the User's Guide, which I haven't read yet (just a couple of days playing with the application and going through the help menu though).
Just out of curiosity, and before I go through all the User Guide and some plugins, I want to let you know what is "my problem" (if any :-)). Here it is:
I was trying to make some kind of plinth, a pedestal or a base above which I could draw the entire house and at the same time to have an elevated porch surrounding the entire house.
I've tried many things, including drawing a huge thick wall at level 0 and make the entire house on level 1 but it poses some inconveniences that I've been unable to solve so far.
I've also tried to import solid objects to act as bases, but the new walls are drawn through it, and not above it. They go through the solid object. Another problem then is that I can't see the walls in 2D unless I make the object invisible.
Of course, this way the new walls should be as height as the pedestal plus the wall itself, in order to have the appropriate elevation of concrete over the "base" ground (the pedestal), and thus define rooms for each and every part of the house in order to create floors with appropriate thickness (pedestal+floor itself) which I guess it's somehow crazy.
OR
To make for each are of the house your excellent trick as you explained above.
Although I am looking for a easiest way to achieve it, that I'm sure can be found in the User's Guide, which I'll go through entirely tomorrow morning.
In any case, I want to thank you so much for a so useful trick. It came to my mind how many times I've been wondering how to do something similar in the past few days, when experimenting and playing with the application.
Thank you so much, Hans.
Best regards,
John