Print at Dec 22, 2025, 12:57:54 AM

Posted by sree.arun.kr at Jun 18, 2014, 7:48:06 PM
Re: Sunflow Renderer
AmbientOcculation Render Test thinking
Test with sample and dist shader parameters used in amb-occ.
Render in white light and black ambient(below).
Render in black light and white ambient(below).

Code behind the scene(sunflow example):
shader {
name ground
type amb-occ
bright 1 0 1
dark 0 0 0
samples 128
dist 6
}

shader {
name "shader01"
type amb-occ
bright 0 0 0
dark 1 1 1
samples 100
dist 1
}

shader {
name "shader02"
type amb-occ
bright 0 0 0
dark 1 1 1
samples 100
dist 100
}

shader {
name "shader03"
type amb-occ
bright 0 0 0
dark 1 1 1
samples 100
dist 1000
}

shader {
name "shader04"
type amb-occ
bright 0 0 0
dark 1 1 1
samples 1
dist 2
}

shader {
name "shader05"
type amb-occ
bright 0 0 0
dark 1 1 1
samples 100
dist 20
}

shader {
name "shader06"
type amb-occ
bright 0 0 0
dark 1 1 1
samples 1000
dist 20
}

shader {
name "shader07"
type amb-occ
bright 0 0 0
dark 0.5 0.5 0.5
samples 2
dist 1
}

shader {
name "shader08"
type amb-occ
bright 0 0 0
dark 1 1 1
samples 10
dist 100
}

shader {
name "shader09"
type amb-occ
bright 1 1 1
dark 1 1 1
samples 20
dist 1000
}

include include/example_array.geo.sc


drooling
----------------------------------------