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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: Inspiration for Material Editor » » » » Post: Inspiration for Material Editor |
Print at Dec 18, 2025, 2:32:25 PM |
| Posted by sree.arun.kr at Aug 8, 2014, 6:16:28 PM |
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Inspiration for Material Editor Hello Emmanuel sir, May be this thing I am talking is already discussed someone or you ignored, but I like to see some comments about it. I like to talk about an advanced material editor which is able to create different shader based object in the scene. I think more controllable in materials make the scene become realistic. Like different wood furniture's have different specular level and depth(For example a wooden chair(fully polished),wooden door(fully polished), wooden sculpt(roughly polished) and a wooden flooring(smooth polish) have different reflection level). This is the idea in my mind. Background settings. A user needs to go this way. try to express idea in flow-chart. I apologizes for my mistakes English. ![]() :: sample slot object I used . ---------------------------------------- ![]() |
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