Print at Dec 18, 2025, 6:13:06 PM

Posted by sree.arun.kr at Sep 16, 2014, 4:22:43 PM
Re: Inspiration for Material Editor
Start with diffuse then phong at spec 0.01 to 10 then switch to shiny reflection 0.1 to 1 then mirror shader 0.2 to 1 while increasing shininess slider.
I expect for shininess, phong shader is using(not uber).


Or there is a second way by reducing specular color from white to black.


same as above but IBL is turned on:

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