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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: Inspiration for Material Editor » » » » Post: Re: Inspiration for Material Editor |
Print at Dec 18, 2025, 6:13:06 PM |
| Posted by sree.arun.kr at Sep 16, 2014, 4:22:43 PM |
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Re: Inspiration for Material Editor Start with diffuse then phong at spec 0.01 to 10 then switch to shiny reflection 0.1 to 1 then mirror shader 0.2 to 1 while increasing shininess slider. I expect for shininess, phong shader is using(not uber). ![]() ![]() Or there is a second way by reducing specular color from white to black. ![]() ![]() same as above but IBL is turned on: ![]() ---------------------------------------- ![]() |
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