Print at Feb 5, 2026, 1:11:47 AM

Posted by mazoola at Mar 26, 2015, 4:22:53 PM
Re: Modified materials in furniture - not scaled?
ok - Thanks for the information! I hadn't looked at the object definition, yet, because attempts to map against another model had resulted in a similar 'mega-texture.' I'm doing my best to treat sh3d as a tool, not a lifestyle -- or at least to do so until I have fewer plates spinning.

use another worktop (box model) on top of the cabinet (and group). If you want to remove the existing worktop, just apply an invisible texture,


That's great! I'd actually tried that, but (a) the particular box solid I used exhibited the same texture-mapping oddity and (b) I couldn't figure out how to ensure the original component didn't show through. The tip on using an invisible texture is just what I needed.

Emmanuel -

First off, thanks for an amazing piece of software. I can already foresee it having a detrimental effect on my professional and social lives. I also like the way your mind works, based on what I've seen of the source. It's been ages since I've done any Java development (wow, even longer than I would have guessed: 16 years), but I think I may use sh3d as an excuse/text for relearning the language. (If only I'd stuck with French in college, I could use your actual text!)

And thanks for the info on how you handle texture vs material mapping. (I'd poked around a bit in the furniture catalog Javadoc, looking for a 'scale texture? y/n' toggle, but stopped once I couldn't find so felicitous a solution.) I agree with your rationale for when to follow model texture coordinates. Perhaps that toggle -- along with other, currently unused object attributes, could be accessed through an 'advanced' subpanel in the furniture editor, accompanied by appropriately dire warnings against fiddling with them untutored.

Thanks again!