Print at Dec 18, 2025, 4:15:55 PM

Posted by sharewithkinjal at Oct 7, 2015, 9:02:18 PM
Re: Grey tint rendered for walls and flooring
Thanks, Hans and Okh for quick replies.

I've been extensively experimenting with lights since last one week by changing size, intensity, placement and height of white as well as incandescent light source. Based on your inputs, I did some more experiments. My guess is that the problem arises because of following factors

1) Room size is pretty small, hence light reflection is unrealistically more.

2) If the intensity of light is reduced, then light does not reach floor in enough quantum to reflect realistic color. The grey tint seem surely because of lack of light.

3) If I increase light power, walls start reflecting more light than they are likely in real life as lights are closer to the walls than they are to the floor.

4) All of above observation apply primarily to walls and flooring with lighter shades. Deeper shades and textures exhibit less of this behaviour.

I believe if we can somehow modify rendering engine to make lights reach longer. As a workaround, choose atleast 20% deeper shade to achieve near realistic renders in white light.

One of my main goals was to identify correct light placement requirements (recessed lights) and experiment with mood-board concepts. I do not see that happening beyond a point though it is theoretically possible to achieve near realistic results.

I wish to experiment with external rendering using blender, but it's prohibitively powerful for a person to self-learn.

Request experts to comment on my understanding and help in achieving as realistic rendering as possible.

Thanks, Kinjal