Print at Dec 20, 2025, 9:22:05 AM

Posted by keddie28 at Dec 7, 2015, 2:59:59 AM
Help modelling true crime scene- blood stains, body positions, odd 3d items
Hi-

I'm using SH3D to create a working model of a 35 y/o crime scene. It took place in a 2-level home. After about 30 hours of work, I've got the main floor built within an inch of actual measurements, and have much of the existing layout and furnishings in place, even down to similar carpet, wall paneling, wallpaper, etc. I've also created the basement floor of the home but, as it and the immediate outdoors area play such a small known role in understanding the crime, I've back-burnered that section.

Many odd things were strewn around the cabin (messed up clothing, papers, etc), and I want to get it as close to picture-perfect as possible- I even have several unpublished crime scene photos to match it against. I have Qs about a few things. Before I ask, here's a link to a few videos I've created - the most current version is much better but not yet online. Also, here's a link to the interactive living room scene .

SOME QUESTIONS:

â–º What's the best way to create blood stains on the floor? I could create the entire floor with carpet and layered blood stains using Photoshop, then import the entire piece as a floor texture, but that requires hours of painstaking work to get each stain in the exact position, and/or hours of adjusting in Photoshop and re-importing in SH. It would be easier to do it on-the-fly within SH3D, but I don't know of any way to do so... I'm barely familiar with the rudiments of what SH can do, so any ideas...?

â–º The human models I've used come from outside sources, and they're close to correct in position but I need to open them in Blender and move them into the precise positions. I have the program, but have never used it. It's probably best I find a decent forum for that prog and ask there, but thought I'd throw it out here in case anyone else is also familiar enough to point me to a good tutorial. I'm not interested in learning Blender, I want to know just enough to complete building this crime scene.

â–º There were lots of electrical wires used in the crime- to bind the victims, etc. I'm guessing I'm going to have to utilize Blender for that, as well?

My main interest is in the crime scene, not learning every program under the sun in order to build an accurate 3-d mock-up. At the moment, those are the core issues. Finding ways to create the socks and crumpled, bloody clothing strewn about the place will come later, if at all. I'm working from "most important" to "least important" as I get the details right.

Thanks for hearing me out, and thanks to the creators for making a great product that's already proved so helpful in letting newbies understand such an intricate crime scene.

Thanks in advance for any help offered-

dmac