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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Living room design - SH3D can create realistic pictures » » » » Post: Re: Living room design - SH3D can create realistic pictures |
Print at Dec 19, 2025, 3:22:50 AM |
| Posted by mazoola at Dec 31, 2015, 6:09:47 AM |
Re: Living room design - SH3D can create realistic picturesAnh - Very impressive renders! Could you shed some light [ahem] on how you accomplished them? For instance, given the lower image 1. How many light sources did you use, and at what size and intensity? 2. Are you using only light sources 'within' light fixtures or a combination of fixture-based and 'free-range' sources (i.e., sources defined at arbitrary points within the space)? 3. Given SH3D only supports non-directional point or spherical lights, how did you define sources for the display light over the framed artwork? 4. I assume (perhaps incorrectly) at least some of your fixtures contain light sources inside or behind a translucent object. If so, how did you define object translucency - for instance, editing the MTL file? applying a translucent texture? Have you ever run into rendering artifacts similar to the ones I posted here? I apologize for the flood of questions, but you've succeeded so beautifully, I want to steal your ideas! ![]() |
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