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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Help modelling true crime scene- blood stains, body positions, odd 3d items » » » » Post: Re: Help modelling true crime scene- blood stains, body positions, odd 3d items |
Print at Dec 21, 2025, 4:07:08 AM |
| Posted by keddie28 at Jan 11, 2016, 5:49:25 AM |
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Re: Help modelling true crime scene- blood stains, body positions, odd 3d items I've found a fix, but it involves offsetting the actual layout of my texture to accommodate the inaccurate rendering. Therefore, these two seemingly screwed-up floor textures result in the output image of the proper layout of the carpet and bloodstains: ![]() Here's how SH3d renders them: ![]() |
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