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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Comparative global illumination » » » » Post: Re: Comparative global illumination |
Print at Feb 5, 2026, 2:18:04 AM |
| Posted by digitaltrails at Jan 15, 2016, 8:38:27 AM |
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Re: Comparative global illumination A tutorial explaining the use of the plug-in is available here . Thanks for writing up the tutorial. I'm just starting to play with the plugin. Here is some feedback on the tutorial. Because experimenting with different renderings is so slow, it would be helpful if the tutorial included some examples of good values from which to start as well as some indication or reasonable ranges to try. It would also be good to describe some different specific example values with some explanation of the visual changes one might expect as well as some measure of the impact on rendering times (doubles, triples, ..). For example, does each increment of diffused-bounces increases rendering time linearly or exponentially? What is a good practical value for diffused-bounces, one that gives reasonable results for reasonable rendering times? I'm currently trying 1 diffused bounce, which is taking quite along time for a 256x198 image (perhaps half an hour so far - it's taking so long I lost track). I can see that I will have to experiment with image sizes of less than 256x198 in future (AMD Phenom(tm) II X6 1090T - 6 CPU cores). |
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