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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Comparative global illumination » » » » Post: Re: Comparative global illumination |
Print at Feb 4, 2026, 3:15:45 PM |
| Posted by enkonyito at Jan 16, 2016, 2:25:22 AM |
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Re: Comparative global illumination Because experimenting with different renderings is so slow, it would be helpful if the tutorial included some examples of good values from which to start as well as some indication or reasonable ranges to try. digitaltrails, The tutorial will not only describes the use of plug-in, it can be seen as a quick start guide for this one. This is why I generally indicates the influence of some parameters on the rendering time. In this thread , it is specified how the complexity of a project (number and power of lights; transparency, relection, refraction or brightness of objects) increases the rendering time. The number of pixels of the image and the maximum value for antialiasing also have an influence. Regarding the path tracing, here are some examples of tests that I had done. (full size) ![]() antiliasing max = 0, difused bounces = 1, rendering time : 03mn 57,21s ![]() antiliasing max = 1, difused bounces = 1, rendering time : 13mn 31,50s With additional lights little powerful. ![]() antiliasing max = 0, difused bounces = 1, rendering time : 07mn 25,41s With additional lights little powerful. ![]() antiliasing max = 1, difused bounces = 1, rendering time : 24mn 32,43s You can choose difused bounces = 2 to enhance the brightness of a room while keeping the same antialiasing max. Generally, I use antiliasing max = 0, diffused bounces = 0 and an image of size 2 times wider than I resizes to reduce noise (white dots). ---------------------------------------- EnkoNyito |
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