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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: How to creat two different textures on the same wall? » » » » Post: Re: How to creat two different textures on the same wall? |
Print at Dec 19, 2025, 6:53:49 AM |
| Posted by mazoola at Feb 21, 2016, 9:24:37 AM |
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Re: How to creat two different textures on the same wall? You have several options; which you choose will depend on how well they mesh with other parts of your plan: 1. create an image in Photoshop, GIMP, Pixlr.com, or the like containing both colors or textures and map that against the wall. For instance, if the wall is 8 feet high, and you want one texture on the lower 5 feet and the second on the top 3 feet, the bottom 5/8 of your image would have the lower texture and the top 3/8 the second. Draw your wall, double-click on it to bring up the wall properties window, select 'Texture,' select 'Import,' import the image you just created, and set the size so that the height equals 8 feet. 2. Assuming you don't also need a baseboard on the wall, you can create a baseboard of minimal thickness (1 mm, I believe, is the thinnest) and any height less than or equal to the wall height. For instance, to duplicate the wall from my first example, you could create a baseboard 1 mm thick and 5 feet high, with the lower texture mapped to it. The upper texture you would map against the wall itself. 3. It's a little more complicated because of the way SH3D handles floors, but you *could* create (again, to match the earlier examples) a 5-foot-high room with a floor but no ceiling, with a 3-foot-high room with a ceiling but no floor and texture the walls appropriately. (Actually, walls in the upper room should be set to a height of 3 feet minus your floor thickness.) This is probably the least convenient method of splitting a wall between two textures, but in some circumstances it may actually prove simplest. (For instance, if both desired textures are seamless textures of very different proportions -- making it difficult to create a 'two-fer' texture including both -- and you need a baseboard as well.) There are probably other ways to accomplish this -- SH3D rarely limits you to only a single solution, allowing you to choose whichever approach feels most comfortable and works best with the rest of your plan -- but these are the three that first come to [my] mind. Maz P.S. Actually, I just thought of a fourth, but as it's even less elegant than the last one, I think I'll stop with three. |
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