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Sweet Home 3D Forum » List all forums » » Forum: Installation » » » Thread: Has the renderingprosess been altered i 5.2? » » » » Post: Re: Has the renderingprosess been altered i 5.2? |
Print at Dec 26, 2025, 5:51:09 PM |
| Posted by okh at Feb 27, 2016, 12:13:15 PM |
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Re: Has the renderingprosess been altered i 5.2? ..the way Sketchup handles the surfaces of solids... Yes, this bothers me as well. For all the limitations of Sketchup, it is still the quickest way of creating basic objects, like terrains, staircases and windows. (for me, anyway, by the time I have created a model in Blender, I cannot remember what I needed it for).So, as a total amateur (and non-techie) with limited grasp of the issue, my preliminary solution for quick Sketchup stuff, is to make sure the surfaces are oriented correctly and use one texture for all reverse sides (usually bright pink to check that the orientation of the surfaces are correct). Then I import the .dae to SH3D, and set the reverse sides (pink) to invisible with 5.2 and export to .obj. The SH3D export will then have removed the reverse sides, and the model should be reasonably well behaved. At least I think. But, I hasten to add that even if the double sided surfaces exported from Sketchup may create some errors in the model (wrong orientation of normals), these models have always behaved perfectly in SH3D with no rendering issues at all. So as long as I make sure to apply the same texture to both sides of Sketchup surfaces, I am not sure I can be bothered to go the extra laps. ok @Ceciliabr, ser du har flyttet på Juliette Aristides . |
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