Print at Dec 19, 2025, 2:05:24 PM

Posted by Ceciliabr at Feb 27, 2016, 2:07:02 PM
Re: high quality pictures at night - outside
@ohk
Thank you! smile

Terrains in the form of objects, have the advantage of being influenced by light and shadow, as well as absorbing and reflecting the general atmosphere ( mid-day/evening/sunset) Panoramic screens are not.

And: Terrains are not big files. But realistic textures (for people who don't fancy tiled lawns) can take a lot of memory.

However, the reason my file is 8GB, is due to far more than the vast terrain. "The Ugly Cabin", as it was immediately baptized by my stepdaughter (7), has two sets of extremely detailed interior decoration – one spanning from 1950 to 1972 (-ish), and one that is a bit more modern (2015).
(Maybe I should post some renderings in the Gallery? – or maybe NOT?)


I have taken the liberty of cutting out a tiny-tiny piece of Denmark ( just to try the link provided by Hans), and texturing it with grass(that does not look like tiles).

Here is a picture of a low-poly-terrain (94kb) textured with an equally small texture. Renderingtime: 2 seconds.




... and I have also made the files downloadable for anyone who wants it.

The zip contains a directory that holds 2 versions in 3DS-format. One low quality – 94kb ( the one on the picture), plus a high quality file of 3.2 Mb.
The directory also holds a downsized obj-file, and an SH3d-project file (made with 5.2a and might not work in previous versions) that shows how it can be used:

http://ceciliabr.com/sh3d/CBR-terrain.zip

It's free for anyone who find it useful.

Vary the size, both height, width and depth to create variations, and experiment with textures.





C