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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Several problem with using Sweet Home 3D » » » » Post: Re: Several problem with using Sweet Home 3D |
Print at Dec 20, 2025, 11:37:52 PM |
| Posted by Puybaret at Mar 16, 2016, 11:50:54 AM |
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Re: Several problem with using Sweet Home 3D 1. Zooming in zooms in the middle of the current plan and doesn't take into account the current selected items. Nobody never requested such a behavior yet but I'll try to improve this in the next version. 2. Mouse wheel in the plan moves the scroll bars like in any drawing program. It zooms around the point where the mouse lies only when Ctrl key (or cmd under Mac OS X) is pressed. 3. There's no snap to grid because in the real world, houses never snaps to a grid, and adding this kind of feature could wrongly interact with magnetism. If you need precise dimensions while you draw walls or rooms, press <enter> key and enter the size with the keyboard. 4. As soon as you allow to draw more than a room, draw rooms with a concave shape or with other angles different than 90°, you'll soon realize that drawing walls from their middle is a reasonable trade-off. But as suggested in many places, if you want to draw only one room, draw it with the room creation tool then create the walls around it by double clicking in the room with wall creation tool. 5. As suggested by Ceciliabr, press Shift key to move objects only vertically or horizontally, or use key arrow on the keyboard. 6. Strange, you're the first user to report that you're bothered by the half transparent selection contour! Maybe the selection color in your system is very dark??? 7. Magnetism is active mostly on furniture, not on dimension lines or polylines. For furniture, it helps to place pieces side by side and along walls. You can export 3D an object from Sketchup at DAE/Collada or OBJ format, and import it in Sweet Home 3D but only as an additional piece of furniture, not as a house plan. So I guess your idea to draw the plan in Sketchup, then import it in Sweet Home 3D can't be achieved. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
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