Print at Dec 18, 2025, 11:47:13 PM

Posted by starrunner at Mar 21, 2016, 8:12:57 PM
Re: Plug-in update
Hi Emmanuel,

I never stated that I'll refuse to update SweetHome3DUpdates.xml for contributed plug-ins


Oh, apologies, no offense, it seems that I've got the meaning of this statement wrong:
I'll accept to edit that file only for very important udpates.

I have to admit that the intention of your first post was not really clear to me and I might have interpreted it in a wrong direction.

So lets try to make it clear:

  • How should the ID look like - esp. to prevent name clashes (in other words - what's the difference to just use the plugin name or class)?
  • How does the workflow of a new update look like esp. on which channel does a plugin developer provide a new update-element to you?
  • When will that update get promoted to your XML file?
  • If that is the official way of providing easy updates for a plugin to the end user, could you integrate it into the Plug-in developer's guide?


A last word about "spamming" with the updateUrl: As soon as someone has installed a 3rd party plugin, you have already lost control devilish.

Seriously, if every plugin developer uses his own update stratgegy, because there is no official way for updates, the user might be annoyed even more by the different configuration, messages, intervals...