Print at Dec 16, 2025, 12:50:53 PM

Posted by MartinSK at Aug 24, 2016, 9:14:29 AM
Re: cousin's house
So my friends ... I know you forget but here is the time to continue the next part of my older project- cousin's house. I finished the first room on the floor and it is the main bedroom with the very short garden panorama and terrace.

Here I started to experiment with SILK shininess shader on rendering which gives more shining alternatives but more rendering troubles at the same time. The same problem was that I missed GLOSSY style of floor due to silk setting. And here is the result. I create GLOSSY style floor effect thanx to glass-like filter. It is not genial but it is an alternative how to maintain this glossy effect for some objects. And I experimented with rendering settings. Here it is...
AAmin...2
AAmax...2
GI......default
DB......0 /I see most people here recommends 1 but when I started to use 0, shadows become more contrast of-course but it gives more plastic interior feeling to me... Sure it is only about personal preferences./
CAUSTCS..0 /at day scenes/
SHINES...silk
Focus Distance....250
Fous Radius.......1
FILTER...blackman-harris
SAMPLER ALGORYTHM...bucket
here are results pic1

pic2

size of pics is 1500x1000 pixels and rendering time was 3 hours /pic1/ and 5 hours /pic2/
oh...and here I have another problem. I experimented with GI-path. It was interesting but my comp started to compute only black pictures for this setting abruptly and I don't know why. I changed DB numbers,restarted my comp,tried everything...but still nothing....only black. Any ideas?