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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: cousin's house » » » » Post: Re: cousin's house |
Print at Dec 16, 2025, 12:50:53 PM |
| Posted by MartinSK at Aug 24, 2016, 9:14:29 AM |
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Re: cousin's house So my friends ... I know you forget but here is the time to continue the next part of my older project- cousin's house. I finished the first room on the floor and it is the main bedroom with the very short garden panorama and terrace. ![]() Here I started to experiment with SILK shininess shader on rendering which gives more shining alternatives but more rendering troubles at the same time. The same problem was that I missed GLOSSY style of floor due to silk setting. And here is the result. I create GLOSSY style floor effect thanx to glass-like filter. It is not genial but it is an alternative how to maintain this glossy effect for some objects. And I experimented with rendering settings. Here it is... AAmin...2 AAmax...2 GI......default DB......0 /I see most people here recommends 1 but when I started to use 0, shadows become more contrast of-course but it gives more plastic interior feeling to me... Sure it is only about personal preferences./ CAUSTCS..0 /at day scenes/ SHINES...silk Focus Distance....250 Fous Radius.......1 FILTER...blackman-harris SAMPLER ALGORYTHM...bucket here are results pic1 ![]() pic2 ![]() size of pics is 1500x1000 pixels and rendering time was 3 hours /pic1/ and 5 hours /pic2/ oh...and here I have another problem. I experimented with GI-path. It was interesting but my comp started to compute only black pictures for this setting abruptly and I don't know why. I changed DB numbers,restarted my comp,tried everything...but still nothing....only black. Any ideas? |
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