Print at Dec 16, 2025, 9:24:16 AM

Posted by Ceciliabr at Sep 14, 2016, 9:57:45 PM
Re: A major challenge?
@okh

No, you did not misunderstand me. It's only the sky and the ground that do not utilise transparent textures.

The reason I'm mentioning this yet again ( yes, I have posted a question about this earlier), is because I have come across other threads wishing for the same. Most other 3D applications offers both alpha channels and shadow-catchers, and people designing homes, might like to place renderings of their homes on snapshots of the location it's meant for – a pre-visualisation of their future home.

I'm just wondering if implementing alpha channels for sky and ground are very difficult tasks to perform.

cec