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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Some examples using the indirect light » » » » Post: Re: Some examples using the indirect light |
Print at Dec 20, 2025, 8:38:32 PM |
| Posted by MartinSK at Sep 18, 2016, 9:17:33 AM |
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Re: Some examples using the indirect light Hi enkonyito thanks for this forum here I made my experiment here /maybe good for some users/... /photo of cousin's house/ I try to compare IPR algorythm to BUCKET algorythm /INTEL CORE i3-5010 combinet with NVIDIA GEFORCE 930M graphic cards/ settings IPR image AA min2 AA max4 GI default sS silk algorithm IPR filter blackman harris pic size 3500x2333px....then resized to 1500x1000px time rendering..2hours 5minutes ![]() benefits: short rendering time,simple algorithm able to rendered complicated scenes /for me very good for exterior scenes with GI path settings/ disadvantages:"plain final projection",significant shines reduction,very big size of final picture which need to be reduced settings BUCKET image AA min2 AA max4 GI default sS silk algorithm BUCKET filter blackman harris pic size 1100x733px then changed to 1500x1000px /the same settings as previous. I changed algorithm and pic size only/ time rendering 7hours 50minutes ![]() benefits:plastic and realistic final view /the difference is significant on big screen/,small final picture size, /for me good for interior images/ disadvantages:very long rendering time,sometimes troubles with more complicated scenes love these experiments ![]() |
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