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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: A major challenge? » » » » Post: Re: A major challenge? |
Print at Dec 16, 2025, 9:07:57 AM |
| Posted by Ceciliabr at Sep 21, 2016, 1:18:52 PM |
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Re: A major challenge? @okh The rendering of this lamp is pretty demanding on the cpu I think the the lamp itself is to blame for the long rendering time. As an experiment, I constructed a very simple lamp. With 14 fireglow light-sources inside, it rendered quite fast. It might take a bit longer on a slower computer, but the lamp itself is only 700kb. Simple lamp Here's an example showing how I have lighted it: Wall-lamp-example.sh3d In order for the lamp to light up the surrounding area "through" the lamp-shade, it will, I think, need (large, soft) light-sources outside the perimeter of the lamp itself. Yes. But that's how we have to light a 3D room anyway if we want a "decent exposure". The lamps are really just props. Also, the light-source should have a tint in the same colour as the lamp-shade. Yes and no. The light that is emitted through the shade could be coloured by it, but in my opinion the light that comes out at the top and the bottom, should not be tinted. A tint can be applied by using outside light-sources. This image has two 25 X 25 cm red light-sources at 12% strength, placed right in front of each shade. ![]() I am under the impression that Puybaret does not want to over-complicate the general SH3D interface… That's quite understandable. Just imagine all the support-questions he would have to answer. I think the question is whether Puybaret really wants to expand into something more than home decorating. And then, of course, there's the fact that the Sunflow renderer is long since discontinued. Switching to another rendering engine will at some point become necessary. but it would be nice to know more about the initial question too. It appears Mr. Puybaret is working on it. That's promising In the meantime; enjoy the Indian summer in Norway. cec |
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