Print at Dec 19, 2025, 8:07:31 AM

Posted by Ceciliabr at Oct 21, 2016, 8:29:55 PM
Re: This is cheating...
@Miker777

Ah, I think I see what you mean.

looking at the 5th image you posted, is that achievable within sh3d,


No, unfortunately it's not, and that has to do with both the rendering process and the way SH3D is handling the sky.
The number one and the number two images are presented as they are rendered within SH3D. The following images are picturing the post production done with Photoshop (and can also be done with GIMP, as okh points out), thus the title: This is cheating...


... but i just end up with lots of tiles of a given image


Yes, and that's mainly because the textures are tiny.
My ground textures are quite big.
I made this as an example:



Here is the project file, 55MB, in case you (or anyone else) would like to take a look. Mars.sh3d

To surround a project with a backdrop and fore ground such as you have created would be excellent


The foreground and the background are made of textured terrains that I have made with a program called Vue, but you can make something similar with free programs. Just search for "free terrain creator" on the net, and you will find plenty of free apps that can auto-generate terrains or let you create your own terrains from heightmaps. You can create heightmaps with Photoshop ( or Gimp), like Slartibartfast smile


Here is link to a more useable terrain I have made. You can adjust the height to make it into a lawn or a slighty bumpy field.

CBR-terrain.zip 4MB

And just for the fun of it:


cec