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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: This is cheating... » » » » Post: Re: This is cheating... |
Print at Dec 20, 2025, 9:45:37 AM |
| Posted by Ceciliabr at Oct 26, 2016, 2:40:08 PM |
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Re: This is cheating... @okh In real life clouds are not glued to the heavenly dome, but pass in relatively straight lines (forget the meteorology for a sec).This means that fluffy clouds high in the sky will look distorted on a background picture. Except maybe when they hover just above the horizon/mountains/treeline. Absolutely, but the geometry is already present in the original photo. Our projection should be as linear as possible. I am not yet convinced that a square is better, but maybe I am missing something. Views? Well, the distance around zenith is four times the distance to the pole, so a one-by-four ratio is what I also figured would be the best back when I first started to experiment with the rectangular projection. The reason for choosing a square, is that it leaves me with plenty of headroom at the top. I have rendered some test images. One-by-four rectangle. Field of view: 110 One-by-two rectangle. Field of view: 110 Square rectangle. Field of view: 110 And then I have added a sky with mountains: One-by-four-rectangle. Image 4096X1024 One-by-two-rectangle. Image 4096X2048 - sky applied to the lower half. Not adjusted for distortion Square. Image 4096X4096 - sky applied to the lower quarter. Not adjusted for distortion. Any views on what comes out best? Tent and campfire Sky adjusted slightly for distortion Cec |
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