Print at Dec 18, 2025, 5:24:27 AM

Posted by okh at Nov 14, 2016, 5:31:35 PM
Re: Sharing libraries and furniture
Nice contributions! I am sure they will be useful to many SH3D users. Electricity and plumbing are certainly items sought after.

Understandably (speaking from experience) some models may be kept in the Source Forge repository without ever making it to the libraries. While the contributions can be useful to many, they may not always reach the permanent libraries. Not because they are not useful, but because the default libraries contain a limited range of items. After all, it is easy to import stuff into SH3D, and there is a limit to how many items are needed in the embedded libraries.

But maybe this thread can also contribute to increase the understanding of how to create high end models for SH3D. The models I first created were, to be honest, rubbish. But as the process is kind of addictive, it also becomes fun to improve the model making. Aiming for the perfect model if you like.

Now, there are requirements that are absolutely essential. For instance:
- Do not use elements from other sources without permission (see the caution text in SourceForge).
- Do not create models that are proprietary and that could cause trouble with the creator of the real-life product.
- Make sure the model is complete with materials and texture definitions (typically, and .obj file needs to be accompanied by an .mtl file and texture files).

But then there are also some goals that are fun to strive for and that will improve the quality of the models.
- Correct texture mapping.
- Avoid wrongly oriented normals (Sketchup issue).
- Careful attention to the orientation of surfaces.
- Adding .sh3f properties where useful (SVG cutout, door openings, light sources, additional information, html links etc).
- And, IMHO, trimming the models down to the essentials to avoid bloated models. Some of us work with limited processing power, and a good model can be small and neat - or a nightmare.
- Etc. etc. etc.

Models can, of course, be created with a whole range of different software such as Blender and AoI. But in practice, as the 3D warehouse seems to have a dominant market position, Sketchup is hard to avoid. For anyone playing with Sketchup, there is a useful checklist for making good models. A list that I would wish more 3D warehouse contributors would use. This, to some extent, also applies to Blender and Blendswap, but as the software is harder to learn, I am under the impression that the quality of models originating from Blender are generally of a higher quality.

There are lots of hints about good model creation in the forum. Which just emphasises the point made above: it would be very nice if more people could share the stuff they make.

ok

PS It will be interesting to see whether the inclusion of the 3D Builder in Win 10, the advent of MS remix repository (ref. MS Paint 3D and an attempt at competing with the 3D warehouse) and some other more-or-less 'free packages' will increase the availability of models suited for SH3D. So far, not too impressed, but we shall see.