Print at Dec 19, 2025, 7:11:24 AM

Posted by Ceciliabr at Dec 21, 2016, 2:14:43 AM
Testing IBL-levels
I have been testing a beta-version of Enkyonito's photo rendering plugin these last few days:


At first glance, these images might appear to be quite identical, but if you look closely you will see that there are in fact a few differences; the main difference being
that the shadows get softer as the enhancement level is increased. The other difference is the triangles that appear on the right hand wall when rendering with the 0 level setting
and also with levels 8 and 16, although different. It seems that the levels 4 and 12 for some reason are able to handle the textures better – but it might of course have
something to do with my model and my texture.
The way I see it, having four levels of brightness enhancement might solve some rendering problems.


Here is a bigger image (detail):



And one even bigger; Click for 2K image


For me the real beauty of using IBL (the brightness enhancement) is that it gives me a possibility to control the overall lighting of a scene in a completely different way when I can use colours and intensity to create a sky image to achieve almost any kind of atmospheric mood I can dream of.


Madame Hussein's Café

1)
A dark blue sky with a blueish light grey top + 2 white lights creating the illumination from the fire:


Click for 2K image


2)
A dark orange sky with a light blue top, + 2 fireglow light sources creating the shine from the fire:

Click for 2K image


Anyone else here experimenting with IBL?
I would love to see some examples.


Merry Christmas!


Cec