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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: A major challenge? » » » » Post: Re: A major challenge? |
Print at Dec 18, 2025, 12:57:05 AM |
| Posted by Ceciliabr at Jan 9, 2017, 1:49:06 AM |
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Re: A major challenge? @okh Which is why it can be a good idea to start out by using very simple models, and only put in the advanced ones (trees especially) at the very end. And/or keep the big models in a separate file and just paste them in for rendering. I agree. Another way do it is to place heavy objects on separate levels, so we can make the most CPU-intensive objects disappear by making their levels un-viewable whilst working on the basic construction, and, as you say; just bring them in for rendering. Especially trees... and yes, I have been constructing some trees and plants from time to time, and the biggest ones can easily become around 50 - 60Mb, including textures. The textures of course have to be.png -files to support transparency, which adds even more weight. A medium sized texture (good enough, unless you want real close-ups), can easily be around 6Mb. ![]() (Orig size) But heck, it is a hobby, isn't it? Exactly, and that's why we take it so seriously. Cec |
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