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Sweet Home 3D Forum » List all forums » » Forum: 3D problems » » » Thread: Fatal error - please update DirectX/OpenGL » » » » Post: Re: Fatal error - please update DirectX/OpenGL |
Print at Dec 18, 2025, 7:55:33 AM |
| Posted by alleyoopster at Apr 18, 2017, 6:56:50 PM |
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Re: Fatal error - please update DirectX/OpenGL Here is the latest run from the command line on the new GPU com.jogamp.opengl.GLException: J3D-Renderer-1: Error making temp context(1) current: display 0x7f5cdc360070, context 0x7f5cdc5d97d8, drawable X11OnscreenGLXDrawable[Realized true, Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@4e4c610c, Handle 0x5400097, Surface JAWTWindow[0x6024991f][JVM version: 1.8.0_121 (1.8.0 update 121) JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 737 x 364 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pixelScale 1.0x1.0, shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x5400097, surfaceHandle 0x5400097, bounds [ 0 / 0 737 x 364 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], window [0/0 737x364], pixels[scale 1.0, 1.0 -> 737x364], visible true, lockedExt false, config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], chosen GLCaps[glx vid 0x28, fbc 0xaf: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], requested GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7f5cdc360070, owner true, JAWTToolkitLock[obj 0x4cee1624, isOwner true, <9e53c0d, 248c683c>[count 1, qsz 0, owner <J3D-Renderer-1>]]], idx 0], visualID 0x28, fbConfigID 0xaf, requested GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], chosen GLCaps[glx vid 0x28, fbc 0xaf: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]], awtComponent com.eteks.sweethome3d.j3d.Component3DManager$ObservedCanvas3D[canvas2,0,0,737x364], surfaceLock <7e216440, 4611c06d>[count 1, qsz 0, owner <J3D-Renderer-1>]]] at jogamp.opengl.x11.glx.X11GLXContext.createImpl(X11GLXContext.java:393) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:765) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:648) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:586) at javax.media.j3d.JoglPipeline.createNewContext(JoglPipeline.java:6411) at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:4602) at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:2376) at javax.media.j3d.Renderer.doWork(Renderer.java:881) at javax.media.j3d.J3dThread.run(J3dThread.java:271) Error in Java 3D : 3 Renderer: Error creating Canvas3D graphics contextX11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 2/2, reusable (open, marked uncloseable): 0, pending (open in creation order): 2) X11Util: Open X11 Display Connections: 2 X11Util: Open[0]: NamedX11Display[:0.0, 0x7f5cdc12a340, refCount 1, unCloseable false] X11Util: Open[1]: NamedX11Display[:0.0, 0x7f5cdc360070, refCount 1, unCloseable false] |
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