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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Created texture display problem » » » » Post: Re: Created texture display problem |
Print at Dec 16, 2025, 5:23:59 AM |
| Posted by okh at May 17, 2017, 9:27:14 AM |
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Re: Created texture display problem ..level 2 (56 cm above level 1) and moved that wall on the level 2... Giving you an accurate answer is a bit hard without having seen the texture and knowing the dimensions/scale (or even better, the entire sh3d file/screenshot). In thread 5533 Puybaret explains co-ordinates of wall/sky textures, which if I understand correctly, explains why your problem arises (but, then it seems you have found that out already). And if that is correct you have a couple of options. Using a thin box along the wall with the tiles (provided you use a box that allows you to use the tile texture correctly). I.e. a box where the texture starts from the bottom of the box and not 0,0 co-ordinates of the room. Or, you can adjust your texture by adding a number of pixels that equals 56 cm at the bottom of the texture. Actually, if the texture dimensions is meant to cover the height of the wall, you probably want to move those '56cm' pixels from the top of your texture to the bottom. (It may be easier to forget all about PowerPoint and adjust with an image editing software if you have one.) ok |
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