Print at Feb 10, 2026, 5:18:05 PM

Posted by Ceciliabr at Oct 9, 2017, 10:26:46 PM
Re: How to create a down light embedded in the ceiling
@okh

Perfect!

(...) to get Cec quality renderings is Swedish to me.

Swedish is easy – user manuals, on the other hand, can be as understandable as some secret variation of ancient Mongolian tribal lingo.

Sometimes I get the feeling that instruction manuals are written by men who are so familiar with the product that they are completely
unable to view it from a users point of view. That's probably the reason why most products ( and computer programs) no longer comes
with a hardcopy of the user manual. Everyone knows that the user manual is headed for the trash bin anyway, along with the unbreakable
plastic wrapping – once you're able to open it...

The FurnitureLibraryEditor doesn't come wrapped in plastic – but it comes with an option to load a furniture... ... from where?
Where do I find the piece of furniture I want to load into the FurnitureLibraryEditor? Why doesn't it just point me to the right directory, like other
programs do? And where did they dig up this prehistoric version of the file manager?

Well, that's why I'm so glad there are lawyers around – intelligent people, who are able to decipher these cryptic instructions, and actually do something useful with these programs.

Simplicity, right!
Sometimes I'm on the wrong planet...
There is no need for any mounting bracket. The bracket is just make-up and at best only serves the purpose of creating an illusion.
There are other ways – and better ways – of creating an illusion, and, bluntly speaking; if the illusion breaks as a consequence of a missing mounting bracket, I'd say it wasn't
much of an illusion to begin with.
The illusion lies in the way we use lights. Light and shadow – the difference between a Q1 and a Q4 rendering. Maybe it's Swedish, but it isn't Mongolian.

Here is some Swedish:



My own 5 basic rules:

1) Never tick the "Add ceiling light"-box. It ruins every rendering.
2) Try to avoid lighting up the ceiling ( unless it's the Sistine Chapel or the lounge of the Berner's Hotel).
3) Use a lot of light sources, and keep the intensity low – very low!
4) Don't let walls obstruct the placement of the camera. It's better to temporarily remove or alter walls than to shoot at extreme wide angles.
5) Try different light settings and make A LOT of previews at low resolution ( Q3 - 400px) before rendering a high quality photo.




I took the liberty of substituting the wardrobe doors with mirrors. Hope you don't mind. And, as you can see, the male wardrobe now has got it's own spotlight.

No mounting brackets in use!


The SH3D project is HERE

Cec

ps,
I haven't got around to trying the cut-out version yet. I will... maybe tomorrow.



pps
(Sukk... ingen Calva på meg de nesrte seks månedene...)
ds