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Print at Dec 16, 2025, 9:46:12 PM |
| Posted by Ceciliabr at Dec 22, 2017, 10:34:09 PM |
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Re: In a hole in the ground there lived a hobbit... A few words about this project: Using Levels. Using multiple levels can be very helpful, not only for separating floors, but also for making projects easy to organise. In this project I use 8 levels. The ground Using a dedicated Ground level might seem unnecessary since a texturable ground is automatically provided, but here is one good reason for defining your own Ground Level and use a dedicated ground object: In nature, objects are often sticking up from the ground rather than just lying on the surface. Using my own ground, like a flat terrain or a plane created from a box, I can place an object on a level beneath the Ground Level so it appears to be lying “into†the ground, and not only “on top of†the ground. Terrains There are several inexpensive or even free 3D-apps that can generate 3D terrains from height maps, and hand crafted height maps can easily be painted in Photoshop or Gimp. A height map will typically use black as zero level, and then rise the terrain relative to the whiteness of the greyscale with absolute white producing the highest level. I wanted my mountain to have an unnatural form – sharp and edgy, as if it belonged to another world. Here is how I created it. The interiors This is the floor plan: ![]() And here are some shots of the main hall. ![]() ![]() ![]() More detailed renders will follow Cec |
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