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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. » » » » Post: Light & textures - rendering examples of this and that. |
Print at Dec 15, 2025, 7:26:12 PM |
| Posted by Ceciliabr at Aug 28, 2018, 1:41:02 AM |
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Light & textures - rendering examples of this and that. Are high-res textures and big 3D models really what’s slowing down the rendering process? Ever since I started working with SH3D, I have had the understanding that using tiny 3D models and tiny textures will render a lot faster than using big 3D models and high-res textures. But after experimenting for some time now with 3D models and textures, I’m seriously questioning this. In my experience, this is what is slowing down the rendering process ( in this order): 1) Using the path-setting for global illumination. 2) Using a very high number of light sources. 3) Using the external brightness setting (IBL) (to some extent). Using big sized textures makes Sunflow think for a while before starting the rendering process, but once it starts, it renders just as fast as with small textures. Here are two renderings where I'm using big sky textures ( 15000x3500 px), IBL and sunlight + a few light sources. The reason for the significantly longer rendering time here is the very complex high-poly tree (76Mb textured), which is unnecessary for a wide shot like this. On the first image I use a low-poly version of the tree (3.2Mb) and it works perfectly well. Another Sunset (All these sunsets are inspired by my short summer vacation in Norway): ![]() Rendered with moon setting and just one big light panel simulating sunlight. The sky texture is a high-res 15000x3500 px of 11Mb, downscaled from a 55Mb bmp image created with Vue eXtream. ![]() The curious contraption on the left is my attempt to construct a rack for drying fish. (If you're a local, you are welcome to laugh your head off.) Here is a way more complex project, with a really BIG terrain texture, and a 15000x3500 px sky texture. This time rendered without IBL (External brightness off): ![]() Here's something to think of if the preview window is getting slow and difficult to handle: And to finish this intro... More to follow. Cec |
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