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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. » » » » Post: Re: Light & textures - rendering examples of this and that. |
Print at Dec 16, 2025, 9:02:51 AM |
| Posted by enkonyito at Aug 28, 2018, 3:03:09 AM |
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Re: Light & textures - rendering examples of this and that. In my experience, this is what is slowing down the rendering process ( in this order): 1) Using the path-setting for global illumination. 2) Using a very high number of light sources. 3) Using the external brightness setting (IBL) (to some extent). 1) Using the path-setting for global illumination. TRUE The larger the value of diffusedBounced, the more time it will take to render. 2) Using a very high number of light sources. TRUE 3) Using the external brightness setting (IBL) (to some extent). TRUE Sample values have been increased for good interior rendering and better definition of the outer shadows. And I'll add in 4) Using detailed or complex objects like trees. In this case, the rendering "stagnates" on a part then accelerates. ---------------------------------------- EnkoNyito |
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