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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. » » » » Post: Re: Light & textures - rendering examples of this and that. |
Print at Dec 16, 2025, 10:43:18 PM |
| Posted by okh at Sep 5, 2018, 3:48:46 PM |
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Re: Light & textures - rendering examples of this and that. I'm going to try to fix the issue that shows a different mapping of a sky texture in the 3D view and in SunFlow... Maybe, it is just me, but it would be a great help if 3D view and rendering were the same. And even better if I could understand the projection and manage to make a reasonably accurate template... Sorry for messing with your thread Cec, but I could not help thinking about the vertical scale after more testing with your brilliant template. And although I am mathematically challenged, maybe it is as simple as calculating the sine of the angle to place the horizontal lines (???). I put it into an .svg template (which again can link to a panorama file for scaling, link is Inkscape compatible). pan360.svg The pan360.svg links to file pan360.jpg (same directory), e.g. a Tromsø panorama to study stoccafisso and hjell-building: pan360.jpg (3600×900) ![]() Test rendering using sine of angle to place each horizontal line above horizon. At least it looks better. . |
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