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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Sweet Home 3D 6.0 » » » » Post: Re: Sweet Home 3D 6.0 |
Print at Dec 17, 2025, 10:42:39 AM |
| Posted by Ceciliabr at Sep 15, 2018, 4:12:11 PM |
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Re: Sweet Home 3D 6.0 Cecilia's Horizontal_Scale.sh3d test and other sky textures showing angles that she designed show a zero angle at South rather at North. Cecilia, even if it's not so important, is there any reason for that? Yes. It's not a compass!(That's why I named it a scale.) The degrees reflects the body angle of the camera. Enter zero for body angle , and the scale will point to zero. Enter any other angle, and the scale will follow. But note that from version 6.0, you can spread a 360° texture along two walls attached to each other with an arc extent of 180°, by setting an X offset of 50% on the texture of one of the two walls (see example attached to this post). Cool!Will there also be a vertical offset for wall textures? meaning that the width of the texture applied on a curved wall is correct only for walls with a thickness equal to 0 (something that can't happen) But 0.1 is not far from zero :)Cec |
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