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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. » » » » Post: Re: Light & textures - rendering examples of this and that. |
Print at Dec 15, 2025, 7:15:08 PM |
| Posted by Ceciliabr at Sep 16, 2018, 1:04:23 AM |
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Re: Light & textures - rendering examples of this and that. even if the image transforms well, it somehow gets so blurred that it is totally useless. It's your fear of high resolution that is blurring your vision!My sky images are 15000px x 3750 px. I normally go at least twice that size when editing, and then rescale to 15000 x 3750 px ( or sometimes as low as 6000 x 1500 px if there are no gradients present). The jpg-compression algorithm can be tricked by adding a layover of noise, so that even at the lowest (10%) jpg-quality a 15000 x 3750 image will render an acceptable sky at FoV 30. A 15000 x 3750 low-res jpg @ 10% can weigh as little as 200kb, and still render ok. For sky images, resolution (size) and quality goes hand in hand. Cec |
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