Print at Dec 15, 2025, 7:16:02 PM

Posted by okh at Sep 16, 2018, 8:28:19 AM
Re: Light & textures - rendering examples of this and that.
It's your fear of high resolution that is blurring your vision!
That could very well be, actually. As you know I work with scaled down images for templates and tests even if I am not quite as cheap with my more private projects.

Still, there is something strange. I can transform the image quite well in the Gimp. But when I try to use .svg so a linked image can distort automatically, I get problems. Cannot remember how intimate you are with .svg, but here is the latest attempt using .svg + css3 to test 'automatic' 3d distort in the template (viewBox="0 0 360 94" ). In Firefox, the rectangle and image distorts, but is too blurred.
<!-- In theory this could distort (transform) an image to improve rendering, but it is not supported by several browsers/Inkscape, and when it is supported (Firefox), the image blurs -->
<g transform="translate(30 60)" opacity="1">
<g style="transform-origin: 32px center 0px; transform: matrix3d(1,0,0.00,.00,0.00,1,0.00,0.01,0,0,1,0,0,0,0,1);" >
<rect width="72" height="36" fill="none" stroke="red" stroke-width="1"/>
<image width="72" height="36" xlink:href="mountainx.png" preserveAspectRatio="none"/>
</g>
</g>
When I can spend a couple of hours to concentrate, I will try some more before I post the template. For the record, this is not an attempt at picture perfect, just a quick approach to create a backdrop that can work with a SH3D scene render. ok