Print at Dec 18, 2025, 4:13:17 AM

Posted by Ceciliabr at Sep 16, 2018, 7:19:05 PM
Re: Light & textures - rendering examples of this and that.
Cannot remember how intimate you are with .svg,
Not at all intimate I'm afraid sad
But I'm quite intimate with Photoshop, and I know for a fact that scaled down images will produce crappy outputs.

Okay...
We have talked about this before.

A 1024 px image at maximum jpg-quality will not produce an acceptable sky image, whereas the same image at 6000 px, compressed so much that it's weighing the same (both weighing 150 kb), will produce a far better ( almost a tolerable) sky rendering.
Examples:
Sky image 1024 px - Filesize = 150 kb:


Same image 5700 px - Filesize = 155 kb:


Size matters (resolution – not filesize), not only for the sky, but for ALL textures, and the higher the resolution – the more compression can be applied – ergo: The filesize is less important than the resolution.

I prefer sky images @ 15000 x 3700 px, and they normally weigh between 800 kb and 2.1 Mb.


Sky6000.sh3d

TestHorizon_1024.jpg

TestHorizon_6000.jpg

The larger sky image takes four seconds longer to render.


Cec