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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. » » » » Post: Re: Light & textures - rendering examples of this and that. |
Print at Dec 18, 2025, 4:13:17 AM |
| Posted by Ceciliabr at Sep 16, 2018, 7:19:05 PM |
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Re: Light & textures - rendering examples of this and that. Cannot remember how intimate you are with .svg, Not at all intimate I'm afraid But I'm quite intimate with Photoshop, and I know for a fact that scaled down images will produce crappy outputs. Okay... We have talked about this before. A 1024 px image at maximum jpg-quality will not produce an acceptable sky image, whereas the same image at 6000 px, compressed so much that it's weighing the same (both weighing 150 kb), will produce a far better ( almost a tolerable) sky rendering. Examples: Sky image 1024 px - Filesize = 150 kb: Same image 5700 px - Filesize = 155 kb: Size matters (resolution – not filesize), not only for the sky, but for ALL textures, and the higher the resolution – the more compression can be applied – ergo: The filesize is less important than the resolution. I prefer sky images @ 15000 x 3700 px, and they normally weigh between 800 kb and 2.1 Mb. Sky6000.sh3d TestHorizon_1024.jpg TestHorizon_6000.jpg The larger sky image takes four seconds longer to render. Cec |
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