Print at Dec 15, 2025, 7:36:15 PM

Posted by okh at Sep 17, 2018, 2:08:20 PM
Re: Light & textures - rendering examples of this and that.
..quite intimate with Photoshop...
Picking a tool is a matter of choice. My preference is Gimp for the raster images, which I link into an .svg file for post editing with a text editor or Inkscape. Doubtless, this could be done with the Gimp alone, or Photoshop, with just as good results. The only reason for the .svg detour, is that items easily can be placed, moved, scaled accurately on the canvas by using numeric co-ordinates. And then each item, a hill, a cloud, can be adjusted individually with the Gimp (or whatever) to acceptable resolution, hue etc. etc. But that is just a personal preference.
We have talked about this before.
Yes we have. And, of course, I agree with what you say. Just did a test using the .svg template (which I will post) exporting to .png. at: 7200×1880, 3600×940 and 1800×470. With 6.0 beta and limited access to memory, 7200×1880 maxed out. 1800×470 rendered quickly. The latter is acceptable for planning purposes, but even I would consider using higher resolutions for a nice render. Which is to say, I agree with what you say even if I probably have a lower threshold for crappy.