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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. » » » » Post: Re: Light & textures - rendering examples of this and that. |
Print at Dec 16, 2025, 3:56:32 AM |
| Posted by Ceciliabr at Sep 17, 2018, 5:17:03 PM |
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Re: Light & textures - rendering examples of this and that. With 6.0 beta and limited access to memory, 7200×1880 maxed out Yes, that's the problem with the web-start-version. The only reason for the .svg detour, is that items easily can be placed, moved, scaled accurately on the canvas by using numeric co-ordinates. And then each item, a hill, a cloud, can be adjusted individually with the Gimp (or whatever) to acceptable resolution, hue etc. etc. Sounds a lot like what I do in Photoshop. I don't think I have fully understood how the .svg numeric coordinates work differently than a Photoshop ( or Gimp) template.Cec |
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