Print at Dec 21, 2025, 3:37:43 AM

Posted by okh at Oct 13, 2018, 5:04:44 PM
Re: New prefixes
..why do you need as small files as possible? Do they really slowing down your systems or even cause some problems?
I personally love as much details as possible in a object and hi-res textures...

Oh, detail is great. But even if SH3D is remarkably fast it will reach a point where model sizes will slow it down. Add a sufficient number of different trees, hedges and other high detail objects, and at some point you will notice a slowdown no matter the speed of the computer. Never mind the file-sizes. So I may accept a slight quality loss if I can reduce a model size significantly. That is just a question of balance and what you need the model for: some comparisons in thread 8292 can illustrate:

So one thing is acceptable quality loss. But in many cases it is also possible to simplify a model without any quality loss at all. So in general, using small but detailed models is ideal. A clever model has good detail, but is still small in size and no extra clutter that causes extra fan noise.

alaX' models are already tidy and neat, so the point I was trying to make here was a bit different. When editing the .obj file, i.e. to add hinges and rails, it is (slightly) easier with a cleaned .obj file. But I am not suggesting a quality loss. And it really is just a question of how you work with models. I guess everyone is different.

ok