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Sweet Home 3D Forum » List all forums » » Forum: 3D models and textures » » » Thread: New prefixes » » » » Post: Re: New prefixes |
Print at Dec 20, 2025, 1:00:39 AM |
| Posted by alaX at Oct 26, 2018, 11:19:09 AM |
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Re: New prefixes The problem with lights in my clock model is that they rotate after modification of openings. I forgot the rule: (...) if a light source intersects with a rotated part, it sounds logical to make it rotate too. (#39691 )Pity - I created new model and it looks good with lights on but only if openings are in their initial position (time 00:00). ![]() ![]() There's no space inside where I could place light not intersecting with openings. I don't know how to define part of model as a triangle mesh light (opaque panel). I haven't found any clever utilization of "arm_on_ball" yet ![]() |
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